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The Abyss

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The Abyss

The Abyss is a shortcut to every runecrafting altar. The Mage of Zamorak, in the Wilderness north of Edgeville, teleports you in with the words "Veniens! Sallakar! Rinnesset!", and you land on the outer ring, at one of its 12 entry points.

The Mage of Zamorak in the Wilderness

The teleport drains your Prayer points and puts a skull above your head for 10 minutes. While the skull lasts you keep no items when you die. The creatures of the outer ring attack every player on sight.

A skulled player arrives on the outer ring among abyssal leeches

Getting to the centre

Twelve passages lead from the outer ring to the inner ring. Each is blocked by an obstacle that a skill clears, and each clear gives 25 experience in that skill. A failed try can be tried again.

ObstacleSkillYou need
RockMininga pickaxe you can use
TendrilsWoodcuttingan axe you can use
BoilFiremakinga tinderbox
EyesThievingnothing
GapAgilitynothing

One passage stands open and needs no skill.

The rifts

The inner ring holds 13 rifts. Entering one takes you to its altar: Air, Mind, Water, Earth, Fire, Body, Cosmic, Chaos, Nature, Law and Death. The Blood and Soul rifts are blocked. The Law rift follows the rules of Entrana, so you cannot carry weapons or armour through it.

The Dark mage beside a rift in the centre of the Abyss

Creatures and pouches

Abyssal leeches, guardians and walkers roam the outer ring. Each can drop an essence pouch: the leech 1 time in 42, the guardian 1 in 8 and the walker 1 in 5. Inside, the Dark mage repairs degraded pouches and replaces a lost small pouch.