Mining
- Wearing a bracelet of clay now turns the clay you mine into soft clay. It crumbles after 28 pieces.
- In the members' part of the Mining Guild, you now mine as if your Mining level were 7 higher. It adds to your other boosts and opens no new rocks. Its rocks also grow back in half the time.
- 101 rocks and veins that gave nothing can now be mined. For example, the Rimmington mine's copper and iron rocks and the Abandoned Mine's ore veins.
- A rock that has no empty look now stays in place while it grows back.
- Mining a sunstone now gives you momentum for a few seconds. Your next sunstone comes easier, gives more experience and may give an extra chunk.
- Ramarno in the Ruins of Camdozaal now sells the Charm of Mining, which helps you mine barronite. It lasts until you leave the ruins, or you can pay more to keep it.
- You can now put an upgrade kit, a Zalcano shard or an ornament kit on your dragon pickaxe, and take the shard or kit back off.
- Nurmof in the Dwarven Mine now fixes a broken dragon pickaxe for 2,500,000 coins.
- The lumberjack and Forestry outfits now give bonus Woodcutting experience, and the pieces of both count toward one set.
- You can now put the Trailblazer ornament kit on your dragon axe or infernal axe, and take it back off.
- Bird nests from trees now hold seeds most often, rings a third of the time, and eggs rarely. A strung rabbit foot makes rings and eggs more likely, and a Woodcutting cape or max cape makes nests drop more often.
- Kandarin headgear now gives you a second log from regular trees while you wear it.
- You can now hack the jungle around Tai Bwo Wannai with a wielded machete for thatch spars. Each jungle has four sections, and better machetes and higher Woodcutting levels cut faster.
- The log basket now holds up to 28 logs. Open it and the logs you chop go straight in, and Check lets you empty it into your inventory.
- Inside the Woodcutting Guild you now cut as if 7 levels higher, and the rope ladders take you up to the redwoods.
- The Woodcutting Guild's gate now needs level 60 Woodcutting to open.
- Double gates now open with each half swinging on its own hinge.
- Ents now leave a trunk when they die. Only you can chop yours, for noted logs that get better with your Woodcutting level and axe, and twice as many in the Wilderness.
- An item's last menu option, such as Revert, now does what it says. It used to drop the item.
Thieving
- You can now pickpocket H.A.M. members, wealthy citizens, the bandits of the Bandit Camp and TzHaar-Hur.
- Your character now reaches into the pocket when you pickpocket, and reaches for the goods when you steal from a stall.
- 14 more stalls can now be stolen from. For example, the Fruit Stall in Kourend, the Crossbow stall in Keldagrim and the Port Roberts market stalls.
- 9 more chests can now be opened with Thieving. For example, the chests of Dorgesh-Kaan, the stone chest in the Lizardman Temple and the Rogues' Castle chest.
- Gloves of silence now raise your pickpocketing success by 5% and wear out after 62 failures. Check tells you their condition.
- The Thieving cape and the max cape now raise your pickpocketing success by 10%.
- A worn dodgy necklace now has a 25% chance to spare you the stun and damage of a failed pickpocket. It crumbles after 10 saves.
Firemaking
- You can now light torches, candles, oil lamps, lanterns and the mining helmet with a tinderbox.
- You can now make pyre logs and put candles in a candle lantern.
Herblore
- You can now mix herb tea and Guthix balance potions.
Prayer
- Prayer points now drain at one shared rate for all your active prayers, slowed by your prayer bonus. Switching a prayer off and on no longer resets its drain, and quick switching on each tick lets you flick prayers.
- Prayer potions, super restores and sanfew serums restore more Prayer while you carry a holy wrench or wear or carry a Prayer cape or max cape. A ring of the gods (i) does the same when worn.
- You can now drink ancient brews and forgotten brews, which restore Prayer up to 5% above your level, and prayer, super restore and Zamorak mixes.
- Jangerberries, tonameyo white and bluefin now restore Prayer points.
- You can now drink blighted super restores in the Wilderness, Castle Wars and the Clan Wars arenas.
- Prayer regeneration potions restore a Prayer point every few seconds for 8 minutes.
- The Edgeville Monastery altar and the Altar of nature charge your Prayer 2 points above your level.
- The God Wars Dungeon altars add a Prayer point for each piece of their god's equipment you wear, once every 10 minutes.
- Falador shields recharge your Prayer once a day, and twice a day for the elite shield.
- A necklace of faith restores a quarter of your Prayer when your hitpoints drop below a fifth, then crumbles to dust.
- The pools of refreshment in Ferox Enclave and Daimon's Crater restore your stats, Prayer and run energy, cure poison and venom, and switch off your prayers. The crater's pool also fills your special attack bar.
- Quick-prayers are here. Left-click the orb beside the minimap, or the button on the prayer tab, to turn your chosen prayers on or off. Right-click either to choose them. The Skills settings page picks which of the two shows. Right-click a prayer on the prayer tab to move it, hide it or show every prayer again. The prayer tab now holds 34 prayers, Sharp Eye to Zeal, each with its own boost and new art. The orb can show how long your Prayer points last.
- Sheep can now be attacked, but Guthix protects them. Every blow you aim at a sheep lands on you instead.
- Standing in the Demonic Ruins restores a Prayer point every 3 seconds.
- Burying bones in the Catacombs of Kourend restores Prayer: 1 point for bones, 2 for big bones and 4 for dragon bones.
- Drinks and foods that lower your stats now lower them again with each dose.
Skill capes
- A skill cape now raises its skill by 1 while you wear it, up to 100. Its Boost option raises it again once the skill falls back to 99.
Food and drink
- 52 foods and drinks now raise and lower your skills, where they only healed. For example, Braindeath 'rum' raises your Strength by 3 and your Mining by 1, and lowers your Attack, Defence and Agility.
- 28 drinks and foods can now be drunk or eaten. For example, a Steamforge brew raises your Magic and Mining by 1, and lowers your Attack and Defence.
- You can now add up to 3 doses of each coloured spice to a stew. Each dose widens the random rise or fall of that colour's skills, up to 5 levels.
Drops
- Level 104 and 109 fire giants, Ancient Zygomites and level 30 monks of Zamorak now also drop from their second table, where only their first one counted.
World
- The gypsy in Varrock square now tells you what she saw in Falador, and reads your fortune.
- Monsters around you keep moving after one dies in front of you, where they froze in place for you.
- The hero who founded Varrock is now Cuepee of Duhbelu. His statue, his shield, his axe and every item with his symbol carry his name.
- The gods' letters in the Library of Varrock now run from the old world to today, in 25 new issues. Read the Golden Era, the gods' quarrel, the night Guthix struck the wall, and the lands that came after. Bosses such as TzKal-Zuk, Verzik Vitur and Yama write to the gods too.
- The letters are now written by the people of the world, from Doric the dwarf to Count Draynor.
- The bestiary now holds every creature and person in the game, 5,112 in all. Bosses have their own pages, a click away from the inhabitants.
- Reldo has put six new books on the Library's shelves, among them the gypsy's vision of Falador, the day the hats fell and the banker riots. The Library now has its own link at the top of every page, a brief history of the world age by age, and a page of the legends the world remembers by name.
- The tales of the tavern are now told by the people of the world, from Hans of Lumbridge to Doric the dwarf. Nine new tales join them, among them the Draynor bank robbery, Oziach on the King Black Dragon, and the old man who knows your name.
Magic
- Picking a spell for your staff now casts it on every attack. A melee style switches the spell off.
- The four Surge spells can now be cast, and your staff can cast 26 spells on its own.
- Your staff's combat tab shows the icon of the spell it casts.
- A spell you pick in your spellbook gets the same outline as a picked item.
Interface
- Prayers, spells, skills and settings show their details in a box under your mouse.
- Items show their price, bonuses, requirements and uses under your mouse.
- The commands in your quest tab say what they do under your mouse.
- Combat tabs show your weapon's name alone.
- The spellbooks fill their whole tab.
Graphics
- Spells and arrows show in flight again.
- The Bubbles fishing spot in the Chambers of Xeric shows its bubbles again.
- Walls now meet the walls on the floor above them.
- With roofs set to Hide all, the floors above you now hide.
- People behind windows and faded roofs now show through them.
- Items on the ground now show after you log in or teleport.
- Light from a lamp or spell stops at walls and roofs, and lights only its own side of them.
- Health bars and hit numbers show only as far away as overhead chat.
- Buildings and their shadows use less video memory, and towns draw faster.
- Amulets now hang in front of your body armour, and capes cover its back.
- The Lights setting now limits how many lights shine at once: 25 for Few, 50 for Some and 100 for Many.
- Crowds of players and monsters off screen no longer slow the game down.
- Buildings with slanted walls keep their ceilings and lamplight inside, and their walls meet the floor above.
- The world around you loads in faster after you log in or teleport.